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Computer Graphics for Artists
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Computer Graphics for Artists II:
Environments and Characters

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direct from Springer.

About this textbook

In this, the companion volume to Computer Graphics for Artists: an Introduction, specific problems related to the creation of Computer Graphic environments and characters are explored. For the Computer Graphic artist, knowledge of tools is important, but what is even more important, and the subject of this book, is understanding problems and solutions encountered by artists who create environments and characters.

This book is application-independent, but builds on information published in the previous volume by focusing instead on subject-specific methods for improving the quality of observation, craftsmanship, optimization, and application. In the character section, extensive anatomical data is provided as a generic basis for character building.

Product Details
Paperback: 364 pages
Publisher: Springer; 1 edition (May 25, 2009)
Language: English
ISBN-10: 1848824696
ISBN-13: 978-184882469
Product Dimensions: 9.2 x 6.1 x 0.9 inches 
Shipping Weight: 1.4 pounds






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Computer Graphics for Artists

Click here to purchase your copy
direct from Springer.

About this textbook

Computer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics resulting in inefficiency and a lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered.

Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist.

All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.

Product Details
Paperback: 270 pages
Publisher: Springer; 1 edition (April 30, 2008) 
Language: English
ISBN-10: 1848001401
ISBN-13: 978-1848001404
Product Dimensions: 9.2 x 6.1 x 0.6 inches
Shipping Weight: 1.1 pounds


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